I wish I were, I wish I might…
I wish I were, I wish I might, I wish I were an orc tonight. Maybe some of the hundreds of thousands of World of Warcraft (WoW) players occasionally have this thought before they log in to level up their newest character. I say this because I think avatars in that game ring true to the original definition of “avatara” in Sanskrit, that is, incarnation. When people play games such as WoW one of the funnest parts is developing, changing, and building the identity of a character.
Through that character the player gets an easy chance to project a fantasized image of themselves in a quick and easy way. However, there is a difference between an avatar and a character from a book or a play, and that is that it is usually also contains characteristics that players acquire or “build-up” during the game. So in addition to representing the player’s identity, her avatar also represents her accomplishments. The best example of this is Sims Online where the players you meet and interact see not only a physical representation of you but also how skilled you are in a certain area, such as the player’s job.
Comparing that game to WoW reveals some striking similarities, but some key differences too. The most fascinating similarity to me is that in both games there is a wide variety of faces, hair, and skin tones to choose from, but the number of avatars possible is still reasonably finite. Presumably this is because it would be too complicated and hard-disk-space consuming to allow players to design their own unique avatars. This difference is not trivial because it means that with a finite number of avatars, players will try to appear as unique as possible to stand out. In both games this leads to an online avatar fashion world, where a player may see a rare or interesting looking avatar and then create a new character with similar or identical qualities.
But there is a crucial difference between the two games as well, and that is that the avatar in WoW actually matters in the sense that the race and class you choose defines your characters possible roles and niches, whereas in Sims Online a red-haired woman can be exactly identical to an elderly Asian man. For me, this increases the importance of avatars in WoW because avatars directly lead to the build-up of an online culture or society in a certain group. This is solid evidence, I think, for the eventual future of avatars: as they get better, they will allow a virtual society so real that it will resemble one ways we can’t even imagine; but it will be virtual because the avatars within will always fill in the sentence “I wish I were, I wish I might…”